God Of War Ragnarok's First Four Hours Are Rock Solid

God Of War Ragnarok’s First Four Hours Are Rock Solid

Kratos drives a sled through a snowstorm while a witch jumps up and attacks him with a sword.

Image: PlayStation/Sony Santa Monica

After what feels like years of hype and trailersthe next entry in the God of the war franchise finally arrives on November 9th. And before God of War Ragnarokfrom launch on PS4 and PS5 next month, I played the game for review. And while I can’t talk about everything, I can share some first impressions from the first few hours. This is especially good news, because Ragnarok plays much like 2018’s fantasy God of the war. But I’m a little concerned about the balance between story and action in this highly anticipated sequel.

The basic configuration of Raganork is this: About three years after Kratos and his son embarked on a wild adventure in 2018 original game, they find themselves in a deadly and terrible winter that will probably end in Raganork, aka the end of the world. Kratos’ son Atreus was revealed to be half-giant in the last game and is actually Loki. Atreus’ hunt for answers eventually causes trouble and trust issues between him and Kratos, which forces the duo (and the talking head, Mimir) to embark on another realm-hopping adventure.

Kratos stands in front of a big monster with his big axe.

Screenshot: PlayStation/Sony Santa Monica

First, the good news! If you liked this latest game and its battles, you’ll be happy to hear that Ragnarok is more of that. So yeah, throwing the ax and calling it back like Thor from the Marvel movies still feels amazing and feels wonderful. And this time around, you start with the Firey and iconic Blades of Chaos, which was an endgame unlock in 2018 God of the war. Now those chain swords that first appeared in classic PS2-era God of War games are right away just part of your toolkit, allowing puzzles and combat to become more complex. earlier.

For example, one puzzle had me freezing geysers while using the blades to open metal gates to control the flow of water, allowing me to spin a Ferris wheel and move forward. Another time I was attacked by enemies who had ice shields that blocked all damage until I burned them with the blades of fire. But I could still use my ax to chop down smaller enemies, so the fight became a dance between the two weapons.

I enjoyed the way God of War Ragnarok Quickly begins to mix up enemies and puzzle elements early on, forcing you to switch between your trusty ice ax and your flaming swords. In the first hours of the game, nothing seemed too difficult, but I didn’t get bored either, even on the default difficulty. Similarly, the early game boss fights are just tough enough to keep you on your toes, but not too tough to be an obstacle for most players. They are also some of the coolest tracks from the early hours, with a fight between Kratos and a big bear being one of my favorites.

Kratos stands in the snow outside his small log house.

Screenshot: PlayStation/Sony Santa Monica

However, some might be upset with the opening of the game, which is quite slow. Apart from an exciting and chaotic sledding escape at the very beginning of Ragnarok, the opening hours of the game are very cinematic and narrative. This stuff is good, the writing and acting continue to impress like in 2018. Ragnarok doesn’t pretend the last game didn’t happen, leaving Kratos to have more moments where he can be a bit sweet or caring. Meanwhile, Atreus strikes the perfect balance between a grumpy teenager and a serious young man. Still, while all of the writing and acting is excellent early on, it feels like there’s been a little too much talking and not enough hashing. I suspect more impatient players will wonder when they can swing their ax again for the first few hours. Oh, and prepare for some sad times involving animals. Yes, the opening of Ragnarok is a bit silly.

Fortunately, once things pick up — after a very fierce fight against very powerful person—-Ragnarok shifts into high gear, quickly setting up stakes for this next adventure. I’m really excited to see how things play out after these hours, especially as the game starts to show how Atreus might not need his dad anymore and Kratos doesn’t handle that very well. After seeing them get closer to each other in the last game, it might frustrate some to see them start to drift again, but I like that. Atreus is a teenager now, after all, so the logical next step in Kratos’ father’s journey should be to deal with the grumpy teenager. Good luck, Kratos.

I’ll have more to say in my full review of God of the war, but for now, after a few hours, I’m really looking forward to seeing and playing more. My first review of too many cutscenes seems to fade as I delve deeper Ragnarok, while the combat continues to feel wonderful and heavy. Whether Ragnarok may stick landing and pull off a satisfying ending, it could end up being something very special for PlayStation owners when the full game releases on November 9th for PS4 and PS5.

#God #War #Ragnaroks #Hours #Rock #Solid

Leave a Comment

Your email address will not be published. Required fields are marked *